The Contribution Of Industry 4.0 (4th Industrial Revolution) To The Digital Games Industry

Research Article
Francisco . Giocondo César., Ieda Kanashiro Makiya., Jose Marcelo Barbosa Palma2., Pedro Luis Schiavuzzo., Ubiratã Silveira Bueno and Wilson Gasparotto Storolli
DOI: 
http://dx.doi.org/10.24327/ijrsr.2019.1001.3076
Subject: 
science
KeyWords: 
Industry 4.0; Digital Games Industry; New Technologies, Disruptive Technologies.
Abstract: 

The 4th Industrial Revolution, also known as Industry 4.0 (I.4.0), first emerged in industrial environments. Nowadays, it is increasingly present in all economic sectors, encompassing not only organizational environments, but also technological, economic and social systems. Thus, I.4.0 has strongly contributed to the digital games industry (DGI), which has grown significantly and has increased the participation in the economy. This article aims to identify the new I.4.0 technologies that are contributing to the DGI. The methodology used for the development of this article was an exploratory bibliographic research, in order to identify the main concepts of I.4.0 in the DGI. The study indicated that the principles, tools and techniques (PTTs) of I.4.0 have contributed strongly to the DGI, since the PTTs have a strong correlation with this segment, making it grow significantly. This growth allowed greater segmentation, new business opportunities with disruptive technologies1 and strengthened its diversification with the emergence of new techniques, equipment and approach for the DGI.